RockWorks | ModOps | Solid | Math | Solid & Constant
Use this program to manipulate the nodes in a solid model by a constant. You may add, subtract, multiply, or divide the node values by the constant, storing the results in a new solid model file.
Feature Level: RockWorks Basic and higher
Menu Options
Step-by-Step Summary
- Rules & Filters: Use the buttons at the top of the window to apply filters and rules for this program. (More info)
- Spatial Filter: Filter the input data to be displayed in striplogs, if activated.
- Time Filter: Filter any T-Data or Aquifer data in striplogs, if activated.
- Stratigraphic Rules: Apply stratigraphy rules for Stratigraphy data in striplogs, if activated.
- 3D Log Design
If you decide to include logs with this diagram ("Striplogs" setting, below), click on this button at the top of the window to set up how you want the 3D logs to look.
See Visible Item Summary and Using the 3D Log Designer for details.
- Data Columns: Use these prompts to define the columns in the RockWorks Datasheet that list the XYZ(G) data from which the solid model was interpolated.
! These input prompts will be used ONLY IF you activate the Points layer in the diagram settings (see below). These settings will be ignored if you do not turn on the Points layer.
- X (Easting), Y (Northing), Z (Elevation): Choose the datasheet columns where these input data are stored. These define the 3D location of the sample points.
- Input/Output Models
- Input Model: Click to the right to browse for the name of the existing solid model (.RwMod file) that the program is to read and manipulate.
- Output Model: Click to the right to type in the name to assign to the new solid model that the program will create, which results from the arithmetic operation.
- Math Operation:
- Constant: Click to the right to enter the real number value to be added to, subtracted from, multiplied to, or divided into each node in the input solid model.
- Operation: Choose the arithmetic operation to be performed.
- Add: Input + Constant: Each node in the input model is added to the constant value, and the resulting sum is stored in the corresponding node in the output model.
- Subtract: Input - Constant: The specified constant value is subtracted from each node value in the source model, and the difference is stored for the corresponding node in the output file.
- Subtract: Constant - Input: Each node value in the source model is subtracted from the specified constant, and the difference is stored in the corresponding node in the output file.
- Multiplication: Input x Constant: Each node in the input model is multiplied by the defined constant, with the product stored for each node in the output model.
- Division: Input / Constant: Each source node is divided by the defined constant value, and the result is stored for each node in the output model.
- Division: Constant / Input: Each node in the source model is divided into the constant value, and the result is stored for each corresponding node in the output model.
- 3D Solid Diagram
Insert a check here if you want to create a plottable 3D diagram of the resulting solid model.
Click this tab to set up the diagram options.
- Block Diagram
- Isosurface: Click in the Isosurface radio button to display the solid model as if enclosed in a "skin." This view will be smoother than a voxel display. (More info)
- Isomesh: Check this box to plot a series of polylines that represent three-dimensional contours at a user-defined cutoff. Click this tab to establish the settings. (More info)
- Voxels: Click in the Voxels radio button to represent the solid model in the 3D display as color-coded voxels. You can choose to display either the Full Voxel, or just the Midpoint. Display of the midpoint only can significantly improve display time for huge models.
- Filter: Check this option if you want to restrict the isosurface or voxel display to a specific data range. This does not affect the model, only the display of the model. Enabling this permits you to create an initial display in RockPlot3D that eliminates the need to manually change the display attributes. More importantly, this capability if essential for initially displaying the solid in a pre-filtered state when creating animations and Playlist scripts.
! These filter settings can be changed once the diagram is displayed in RockPlot3D.
- Color Scheme: Choose the color scheme for the block model - automatic, table-based, etc. (More info)
- Other 3D Solid Diagram Options: Use these checkboxes to append other layers to your 3D scene. (Summary)
- Striplogs: Append striplogs to your 3D scene. (More info)
- Faults: Include 3D fault ribbons with this scene. (More info)
- Drape Image: Include an image in this 3D scene, draped over an existing grid surface. (More info)
- Float Image: Include an image in this 3D scene, floating at a specified elevation. (More info)
- Infrastructure: Display buildings, pipes, or other infrastructure with your 3D scene. (More info)
- Other 3D Files: Include other, existing, RockPlot3D ".Rw3D" files in this scene. (More info)
- Perimeter Cage Include a 3D reference cage around the solid diagram. (More info)
- Legends: Include one or more legends with the diagram.(More info)
- Output Options: Use these settings to define whether the output scene is to be saved (or displayed as "untitled"), how the file should be named, and whether it is to be displayed after it is created. It also offers export options. (More info)
- Select the ModOps | Solid | Math | Model & Constant menu option.
- Enter the requested menu settings, described above.
- Click the Continue button to proceed.
The program will load the input solid model, perform the requested operation on each of the node G-values with the specified constant, and store the resulting model on disk under the output file name you selected. If you have requested a diagram, it will be displayed in a RockPlot3D tab in the current window.
- You can adjust any of the diagram settings in the main Options tab to the left and then click the Continue button again to regenerate the display.
- View / save / manipulate / print / export the display in the RockPlot3D window.
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