Create a Voxel/Isosurface Animation of Time-Based Solid Models

RockWorks | Graphics | Animate | Solids -> 3D Animation

Use this program to read two solid models or a list of solid model names, and create 3D voxel or isosurface animations based on the model changes over time. These animations may be saved to a variety of video formats. This is commmonly known as "solid morphing".

See also
     Create a 3D Isoshell Animation of Time-Based Solid Models

Feature Level: RockWorks Basic and higher

Watch Video: http://youtu.be/SE9biem2Dvg

Menu Options
Step-by-Step Summary


  1. Access the RockWorks Datasheet program tab.
  2. If you will be morphing two RockWorks solid models, be sure these .RwMod files already exist in the project folder.
    If you will be morphing 3+ models, open or create a datasheet that lists one column with the names of the RockWorks solid model files (.RwMod files) to be morphed, and another column listing the date each represents. The RwMod files must reside in the current project folder. The models should be listed with the first model in the sequence listed first and the last model listed last.

    ! Click the Example button at the top of the window to load a sample file that is installed with the program.

    ! The solid models to be morphed must have the same dimensions and node densities. If you are unsure, use the Solid | Statistics | Report tool to view a summary of any solid model file.

  3. Select the Graphics | Animate | Solids -> 3D Animation menu option.
  4. Enter the program settings, discussed above.
  5. Be sure to review the Output Options - the image prefix you defined and the video output format.
  6. Click the Continue button to proceed.

The program will:


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