Tutorial: Create a T-Data Morph

Estimated time: 4 minutes.

In this lesson you will create a "morphed" view of 3 intermediary models between the February and November Toluene models created in earlier lessons.  For this, you will use the Utilities portion of the program.

Before continuing, be sure you have completed these earlier lessons - creating a T-Data isosurface, and creating a T-Data Model for another Date.

  1. Access the RockWorks Utilities: Click on the Utilities tab, near the top of the main RockWorks program window, to bring up the Utilities portion of the program.
  2. Create a new datasheet:

You'll see a new, blank datasheet with numbered column titles. All we need to do at this time is to list the names of the two given RwMod files between which the morphed intermediates will be generated. One method is to type the model names into the cells of the datasheet. But, easier (and less prone to mistakes) is to browse for the file names, interactively. This requires setting the cells to a "File" type.

  1. Right-click in the first row at the top of column 1. (Or select the Columns | Column Properties menu option.) The program will display a window that looks like this:

You'll see the new column name at the top of the first column.

  1. Select the RwMod file names:


  1. Establish the Morph settings:
  2. Click the Process button at the bottom of the window.

    The program will load the given solid model files into RockPlot3D, which will then create the three transition models between the given models. The transition models are generated by determining the change in each node between given models, and distributing that difference equally over the intermediate models.
  3. Set the morph display options:
  4. Run the Morph animation:


  5. Add Labels:
  6. Save an AVI version:  If you have a moment, you can experiment with exporting this animation to an AVI format.
  7. Click OK.

The program will generate the AVI version of the morph animation.  If you requested that it be played, your Windows AVI player will be started and the animation will be played.

  1. Save the Morphed scene:

  Morphing Solid Models

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