RockWorks | Utilities | Solid | Morph
This program allows the user to create dynamic "movies" within RockPlot3D that show time-based changes within multiple solid models.
Menu Options
Step-by-Step Summary
Watch Video: http://youtu.be/SE9biem2Dvg
Menu Options
- Input Columns:
- Models: In the left pane of the window, choose the column in the datasheet that contains the list of solid model files (.RwMod) that the program is to morph. These model must reside in the same project folder, and the models must have the same dimensions and node density.
Tip: use the File | Import | Create File List program to quickly create a list of specified file names.
- Group Name: Click to type in a name to assign to the morphed group in RockPlot3D.
- Increments: Click here to type in the number of transitional models to be generated between each of the pre-existing, "end-member" models listed in the datasheet. For example, if you enter "3" then the program will create 3 intermediate models between each listed model. The maximum is 100.
- Reference Cage: Insert a check here to create a grid of reference lines and coordinates around the isosurfaces. (More.)
Step-by-Step Summary
- Access the RockWorks Utilities program tab.
- Open or create a datasheet that lists a single column of information: the names of the RockWorks solid model files (.RwMod files) to be morphed. These files must reside in the current project folder. The models should be listed with the first model in the sequence listed first and the last model listed last.
- ! The solid models to be morphed must have the same dimensions and node densities. If you are unsure, use the Solid | Statistics | Report tool to view a summary of any solid model file.
- Select the Solid | Morph menu option.
- Enter the requested information, discussed above.
- Click the Process button to continue.
The program will load the given solid model files into RockPlot3D, which will then create the requested number of transition models between the given models. The transition models are generated by determining the change in each node between given models, and distributing that difference equally over the intermediate models.
- Double-click on the morphed entity in the RockPlot3D data listing to run the sequence. (See RockPlot3D Morph Options for details.)
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