Inverse Distance Table-Based Solid Modeling

The Inverse-Distance Table-Based modeling method is another version of the Inverse-Distance algorithm, in which a voxel node value is assigned based on the weighted average of neighboring data points, and the value of each data point is weighted according the inverse of its distance from the voxel node, taken to a power. The greater the value of the exponent, the less influence distant control points will have on the assignment of the voxel node value. For more information about Inverse-Distance algorithm, see Inverse-Distance Gridding.

The Inverse-Distance Table-Based method works a lot like the Anisotropic method in that it searches for control points in sectors around the voxel.  However, instead of being hard-wired to using a single point in each 90-degree sector around the voxel, this method allows you to define specific search zones in a "Sector Table".  You can also define the minimum number of points to be used from each sector and the exponent.  Points that lie within the search sector(s) will be used in interpolation, and those that do not, will not.


Menu Options

The value to be assigned to nodes for which no control points fall within the search sectors will be defined by the Undefined Node Values setting at the bottom of the Solid Modeling Options window.


Back to Solid Modeling Method Summary

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